GameNet
Project DescriptionParticipating Researchers Published Research
The development of commercial digital games in the last decade has created vast impact on the society ranging from technological advancements, economic growth to new social behaviours. The potentials of using games and gaming for other purposes than entertainment are very promising. While the military initiatives mainly are focusing on training and education there are more advantages around the corner. Games can be used as mediator for new concepts and ideas, used as tool for analysis or even be used integrated as part of the command and control process. There’s a lot to be gained from the digital games entertainment world. But for the military to really take advantages of this world there are several differences and obstacles to overcome. Setting up new interdisciplinary projects between game industry and the defence requires in-depth knowledge of both domains.

“GameNet” at Swedish National Defence College (FHS) is such an initiative studying the potentials of integrating digital games and gaming with the development and education of command and control processes.

Further info is available on: >www.defencegaming.org